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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

How PubNub works


As mentioned earlier, PubNub works over HTTP rather than TCP or UDP sockets. This means, the PubNub service is entirely interacted with via a web service. How does this work?

There are two URLs which form all interactions with PubNub. One is used for publishing. You request this URL and pass all information such as Publish key, Subscribe key, the channel to publish on, and the message to publish, and so on.

The other URL is used for subscribing. For the best latency, you make a request to this URL, and as soon as it returns something you make another request, and so on. Unlike most web requests, this URL has an especially long time out, and won't return anything until somebody else publishes a message on that channel. That means you generally only make requests after you receive a message.

When you request the subscribe URL, you pass a few bits of information just as with publishing, with the addition of a "time token". The first time you request it, you pass a time token of...

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