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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Chapter 2. Photon Unity Networking – The Chat Client

In the last chapter, we reviewed the Unity Networking API provided with the Unity game engine. In this chapter, we will review an alternative to Unity Networking, called Photon Unity Networking (PUN).

In this chapter, we will cover:

  • How PUN works
  • The differences and similarities between PUN and Unity Networking
  • Setting up PUN with Photon Cloud
  • Using PhotonViews
  • Connecting to Photon
  • Getting a list of rooms
  • Creating and joining rooms
  • Filtering lobby results by preference
  • Automatic matchmaking
  • Using FindFriends
  • Syncing a level between players
  • At the end of the chapter, we will create a chat client built on top of PUN

Photon Unity Networking is provided by ExitGames. It aims to provide an API consistent with Unity Networking, while at the same time solving many of the issues with Unity Networking, such as the dreaded NAT punch-through problem (players behind NAT are often unable to host games).

Photon Unity Networking works with another...

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