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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Making the minigame


To put into practice what we have just looked at, we'll create a coconut shy game that ties into our access to the outpost. By playing the game, the player will be rewarded with the final battery they require to charge the outpost door.

As we have already set up the battery charge element of the game, we simply need to remove one of the batteries from the existing scene, leaving the player with one less.

Select one of the objects called battery in the Hierarchy panel, and then remove it with Command + Backspace (Mac) or Delete (PC).

Creating the coconut prefab

Now that we have learnt about instantiation, we'll begin our minigame by creating the object to be thrown, that is, the coconut.

Go to Game Object | Create Other | Sphere.

This creates a new sphere primitive object in the scene. While it will not be created directly in front of the editor viewport, you can easily zoom to it by hovering your cursor over the Scene view and pressing F (focus) on the keyboard. Rename...

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