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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Toc

Game win notification


As a final finishing touch, we'll tell the player that they have successfully won the game when the fire has been lit, as this is the goal of our game.

Open the PlayerCollisions script in the Scripts folder of the Project panel, and scroll to the bottom. The last function in the script is lightFire() and into this we'll add some more commands before its terminating right curly brace. Move down a couple of lines from the current last line:

Destroy(GameObject.Find("matchGUI"));

And place in the following commands:

TextHints.textOn=true;
TextHints.message = "You Lit the Fire, you'll survive, well done!";
yield new WaitForSeconds(5);
Application.LoadLevel("Menu");

Here we're switching back on our TextHints GUI from earlier, and sending the message "You Lit the Fireā€¦" as the string of text to display on screen. We then use a yield command to halt the script for 5 seconds, and then load the Menu level of the game, so that the player may play again.

Now press the Play button,...

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