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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Setting up the build settings


There are many times during development that you may want to see what your game looks like if you build it outside of the editor. It can give you a sense of accomplishment; I know, I felt that way the first time I pushed a build to a console devkit. Whether it's for PC, Mac, Linux, web player, mobile, or console, we all have to go through the same menu, the Build Settings menu. We perform the following steps:

  1. We are going to first open our Twinstick Shooter project that we created back in Chapter 1, 2D Twin-stick Shooter, Chapter 2, Creating GUIs, and Chapter 7, Creating Save Files in Unity. Open up your main menu scene (in the example code, it is saved as Main_Menu). Have a look at the following screenshot:

  2. To access our Build Settings menu, we will need to navigate to File | Build Settings from the top menu (or press Ctrl + Shift + B). Have a look at the following screenshot:

  3. If you have been following thoroughly from Chapter 2, Creating GUIs, you should see...

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