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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Chapter 5. First Person Shooter Part 2 – Creating Interior Environments

Since nature is very chaotic, it makes sense to use tools such as terrain and placing objects with randomness to create a natural-looking environment. However, not all things are constructed like that. Man-made structures, such as office buildings, stone pillars, and floor tiles, are all made of pieces that look similar to one another. Rather than modeling out every single wall in your building, can't you use one you made before?

As you might remember in Chapter 3, Side-scrolling Platformer, we learned how we can use tiles to build a level using only a couple of different sprites, duplicating them as needed to create our environment. In this chapter, we will use the same line of thinking in a 3D environment using a method called modular level design.

Modular level design is a tool that AAA (pronounced triple A) developers (those working with the highest development budgets and promotion) have been...

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