Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Adding the snarl face animation to the female zombie character

Before we get to grips with the animator controller and the script, let's take a look at the scene and run through the zombie's current behavior. The environment is the simple conference room used in Chapter 5, Retargeting Animation.

Setting the scene in Unity

Our starting scene includes the conference room environment, the first person controller and a single enemy—the female zombie introduced in Chapter 2, Rigging Characters for Unity in 3ds Max and Maya.

  1. Open the scene Chapter6_Start within the Unity project.
  2. Preview the scene by pressing the Play button in the top center of the Unity interface.

With the first-person controller, we can navigate through the space toward the enemy.

The female zombie idles for a while before walking forward. At the moment, we can get close to the zombie without seeing any kind of change in its behavior.

We will add some basic functionality to the script to lay the groundwork for our...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image