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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Introduction to motion capture sequences and their characteristics

In short, motion capture is an attempt to record the simultaneous movement of items (usually the joints or bones of the human body).

Motion capture sequences have been successfully created in a number of ways:

  • Motion capture suits contain a number of sensors that return the actual joint rotations as an actor is performing an action
  • Optical motion capture often uses cameras to pinpoint the position of key markers within three-dimensional space.

In the past, both of these methods required special equipment and, consequently, were very expensive. Advances in movement control in game consoles such as Wii, Playstation, and Xbox have made simple motion capture using markerless motion capture more affordable and accessible.

The motion capture sequences provided as examples with this book were captured with a Kinect sensor connected to a PC. Motion capture is used in video games for the same reasons that it is used in visual effects...

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