Rigging in Maya
Like 3ds Max, Maya is a major software application used in game asset creation. One of its major advantages is that unlike 3ds Max, it is compatible with Mac operating systems. Its dependence on key combinations rather than point and click icons arguably makes the modeling and rigging process faster.
Though Maya has fewer options for rigging than 3ds Max, its rigging and animation toolset is known for being easy to access and use.
Setting up Maya to rig our character model
Before we import the model and start adding the joints, we will spend a little time setting up Maya to ensure our rigged model is compatible with Unity.
These next steps are optional, but will make for a smoother workflow and more predictable result, particularly if you are working with a sourced model that you did not create yourself.
Setting system units to meters
Unity uses meters as its default unit, so it makes sense to adopt this unit for our rigging work:
- Start Maya.
- Open the Preferences tab by navigating...