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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Off Mesh Links

Sometimes, there may be some gaps in the scene that can make the navigation meshes disconnected. For example, our agents will not be able to find the path if our slopes are not connected to the walls in our previous examples. Or, we could have set up points where our agents could jump off the wall and onto the plane below. Unity has a feature called Off Mesh Links to connect such gaps. Off Mesh Links can either be set up manually or generated automatically by Unity's NavMesh generator.

Here's the example scene that we're going to build in this example. As you can see, there's a small gap between the two planes. Let's see how connect these two planes using Off Mesh Links:

Scene with off mesh links-NavMesh04-OffMeshLinks.scene

Generated Off Mesh...

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