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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – occluding tanks

We will add occlusion culling to the Tank Battle game, because it is the only one with anything large enough to block objects from view:

  1. So, open up the Tank Battle game now. If you completed the challenges and added the extra debris and obstacles, this section will be particularly effective for you.
  2. Open the Occlusion window by going to Unity's toolbar and navigate to Window | Occlusion Culling. This window is your primary point of access for modifying the various settings associated with occlusion in your game.
  3. Switch to the Bake page and we can take a look at the options associated with occlusion culling.
    Time for action – occluding tanks
    • Technique: This setting will determine what method to use when setting up occlusion culling.

      PVS Only: This setting will only calculate the static objects of your scene to have occlusion culling applied. This option is the least intensive for the processor but is only good if there are very few moving objects in the scene.

      PVS and dynamic objects...

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