Understanding particle systems
Particle systems add much to the final look of a game. They can take the form of fire, magic waves, rain, or the great many other effects you can dream up. They are often hard to create well, but are well worth the effort. Keep in mind, especially when working with the mobile platform, that less is more. Larger particles are more effective than a great amount of particles. If your particle system ever contains thousands of particles in a small space or is duplicated on itself to increase the effect, you need to rethink the design and find a more efficient solution.
Particle system settings
Every particle system contains a large variety of components, each with its own settings. Most of the available settings have the option to be Constant, Curve, Random Between Two Constants, and Random Between Two Curves. Constant will be a specific value. Curve will be a set value that changes along the curve over time. The two random settings select a random value between...