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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Understanding particle systems

Particle systems add much to the final look of a game. They can take the form of fire, magic waves, rain, or the great many other effects you can dream up. They are often hard to create well, but are well worth the effort. Keep in mind, especially when working with the mobile platform, that less is more. Larger particles are more effective than a great amount of particles. If your particle system ever contains thousands of particles in a small space or is duplicated on itself to increase the effect, you need to rethink the design and find a more efficient solution.

Particle system settings

Every particle system contains a large variety of components, each with its own settings. Most of the available settings have the option to be Constant, Curve, Random Between Two Constants, and Random Between Two Curves. Constant will be a specific value. Curve will be a set value that changes along the curve over time. The two random settings select a random value between...

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