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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – adding explosions

A single particle system and script will allow us to create some nice explosions that can be used everywhere.

  1. We first need some new textures to make the explosion look like fire. Luckily, Unity provides a multitude of basic particle textures. To include them in your project, go to the top of the Unity Editor and navigate to Assets | Import Package | Particles.
  2. In the resulting window, select Import and wait for Unity to finish importing them. This package is a great resource, including both textures and complete particle systems. However, all of the particle systems included use the old system that will be phased out of Unity over the next few versions. Despite this, we can still make full use of the included materials.
  3. Create a new particleSystem object and name it Explosion.
  4. 
First, in the Initial module, we need to make the effect last for a short time. Set the Duration to 0.5 and the Start Lifetime option to 1.
  5. To keep the particles close...
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