Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating the yellow bird

Because of the power of inheritance, the script we are creating here consists of only a handful of lines of code:

  1. Start by creating the yellow bird in the same way as the red bird, using the YellowBird model instead.
  2. Instead of using the Bird script, we will create the YellowBird script.
  3. This script needs to extend the Bird script, so replace MonoBehaviour with Bird on line four. It should look similar to the following code snippet:
    public class YellowBird : Bird {
  4. This script adds a single variable that will be used to multiply the bird's current velocity.
    public float multiplier = 2f;
  5. Next, we override the DoSpecial function and multiply the bird's rigidbody.velocity when it is called:
    protected override void DoSpecial() {
      didSpecial = true;
      rigidbody.velocity *= multiplier;
    }
  6. Return to Unity, add the script to your new bird, and turn it into a prefab. Add some to the list on your slingshot to use the bird in your level.

What just...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image