Time for action – creating the slingshot
Most of the slingshot's appearance will actually be an optical illusion:
- To start off the creation of the slingshot, add the
slingshot
model to the scene and position it at the origin. Apply a light brown material to theFork
model and a dark brown one to thePouch
model. - Next, we need four empty GameObject. Make them all the children of the
Slingshot
object.- Name the first
FocalPoint
and center it between the fork prongs of the slingshot. This will be the point through which we fire all of the birds. - The second is
Pouch
. Make thepouch
model a child of this object, setting its position to0.5
on the X axis and0
on the Y and Z axes. This will make the pouch appear in front of the current bird without having to make a complete pouch model. - Third is
BirdPoint
; this will position the bird that is being fired. Make it a child of thePouch
point and set its position to0
on the X and Y axes and0.3
on the Z axis. - Last is
WaitPoint
; the birds waiting...
- Name the first