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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

The flock variety

There is one last set of assets we need to create for our levels, the other birds. We will create three more birds that each have a unique special ability: a yellow bird that accelerates, a blue bird that splits into multiple birds, and a black bird that explodes. With these our flock will be complete.

To make the creation of these birds easier, we will be making use of a concept called inheritance. Inheritance allows a script to expand upon the functions it is inheriting without the need to rewrite them. If used correctly, this can be very powerful and, in our case, will aid in the quick creation of multiple characters that are largely similar.

The yellow bird

First, we will create the yellow bird. Largely, this bird functions exactly as the red bird. However, when the player touches the screen, the bird's speed increases. By extending the Bird script that we created earlier, this bird's creation becomes quite simple.

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