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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Understanding AI and pathfinding


AI is, as you might have guessed, artificial intelligence. In the broadest sense this is anything an inanimate object might do to appear to be making decisions. You are probably most familiar with this concept from video games. When a character, not controlled by the player, selects a weapon to use and a target to use it on, this is AI.

In its most complex form, AI attempts to mimic full human intelligence. However, there is still far too much happening incredibly fast for this to truly succeed. Video games do not need to reach nearly this far. We are primarily concerned with making our characters appear intelligent, but still conquerable by our players. Usually, this means not allowing characters to act on more information than a real player might have. Adjusting how much information characters have and can act on is a good way to adjust the level of difficulty in a game.

Pathfinding is a subset of AI. We use it all the time, though you have probably never...

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