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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

GUI Skins and GUI Styles


GUI Styles are how we change the look and feel of GUI elements, buttons, and labels in Unity. A GUI Skin contains several GUI Styles and allows us to change the look of the entire GUI without explicitly defining GUI Styles for each element. To create a GUI Skin, right-click in the Project window of the Unity Editor, just as with creating a new script. Go to Create but, instead of selecting Script, go to the bottom and select GUI skin. Selecting this option will create the new GUI Skin and let us name it to GameSkin. By looking at our GameSkin in the Inspector window, you can see what we have to work with.

  • At the top is a Font attribute. By importing font files to your project and placing one here, you can change the default font used by text in the whole game.

  • Under that is a long list of GUI elements, including our good friends Button and Label. These are all GUI Styles and coincide with the GUI functions that we use to draw things on screen. For example, unless otherwise...

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