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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Setting up the development environment

Before we can create the next great game for Android, we need to install a few programs. In order to make the Android SDK work, we will first install the JDK. Then, we will be installing the Android SDK. After that is the installation of Unity. We then have to install an optional code editor. To make sure everything is set up correctly, we will connect to our devices and take a look at some special strategies if the device is a tricky one. Finally, we will install Unity Remote, a program that will become invaluable in your mobile development.

You have been reading a chapter from
Unity Android Game Development by Example Beginner's Guide
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849692014
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