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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Creating a player object


We've now imported most assets for the twin-stick shooter and we're ready to create a player spaceship object, that is, the object that the player will control and move around. Creating this might seem a trivial matter of simply dragging and dropping the relevant player sprite from the Project panel to the scene, but things are not so simple. The player is a complex object with many different behaviors, as we'll see. For this reason, more care needs to be taken about creating the player. To get started, create an empty game object in the scene by navigating to GameObject | Create Empty from the application menu and name the object, Player. See Figure 3.9:

Figure 3.9: Starting to create the player

The newly created object may or may not be centered at the world origin of (0, 0, 0) and its rotation properties may not be consistently 0 across X, Y, and Z. To ensure a completely zeroed transform, you could manually set the values to 0 by entering them directly in the Transform...

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