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Unity 5 for Android Essentials

You're reading from   Unity 5 for Android Essentials A fast-paced guide to building impressive games and applications for Android devices with Unity 5

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784399191
Length 200 pages
Edition 1st Edition
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Author (1):
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Valera Cogut Valera Cogut
Author Profile Icon Valera Cogut
Valera Cogut
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Toc

An overview of the asset bundles in Unity 5


Asset bundles are Unity Pro features only. Two main ideas of the asset bundles are:

  • Easily download content in your application

  • Uploading new content in your application

Unity allows exporting your assets as files, which are known as asset bundles. Your application can download these compressed files whenever needed. This approach will reduce your final build size by streaming in: prefabs, animations, binary files, textures, audio clips, meshes, and scenes, where asset bundles will be utilized. All other asset types are supported by Unity. For binary files, you should set the extension to .bytes and Unity will recognize these files as TextAsset. To use asset bundles, you just need to create them and upload them to your server. In the Unity Editor, you can build asset bundles from your assets in the scene. In a situation when you need to upload your asset bundles to the server, you can use any data communication protocol; for example, SSH, FTP, FTPS...

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