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Unity 5 for Android Essentials

You're reading from   Unity 5 for Android Essentials A fast-paced guide to building impressive games and applications for Android devices with Unity 5

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784399191
Length 200 pages
Edition 1st Edition
Tools
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Author (1):
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Valera Cogut Valera Cogut
Author Profile Icon Valera Cogut
Valera Cogut
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Toc

Summary

This chapter covered new Mecanim animation features in Unity 5. You were introduced to the new awesome audio features in Unity 5. At the end of this chapter, you explored physics and particle systems in Unity 5. In this chapter, you covered many useful details for your performance within Unity built-in physics and particle systems. You explored Rigidbodies and different tips and tricks tied with it. You learned about kinematic and sleeping Rigidbodies, colliders, static colliders, primitive colliders, physics materials, triggers, joints, character controller, interactive cloth, and a lot of other useful physics definitions, details, notes, tips, and tricks. You also learned a lot about the particle system tips and tricks and how to create a simple pooling system for any of your objects.

The next chapter will include an overview about asset bundles in Unity 5. You will also learn how to download new code and data in real-time for Android devices. At the end of this chapter, you will...

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