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Unity 5 for Android Essentials

You're reading from   Unity 5 for Android Essentials A fast-paced guide to building impressive games and applications for Android devices with Unity 5

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784399191
Length 200 pages
Edition 1st Edition
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Author (1):
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Valera Cogut Valera Cogut
Author Profile Icon Valera Cogut
Valera Cogut
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Toc

Chapter 3. High-end Graphics for Android Devices

Primarily, this chapter will explore how to enhance the quality of games and applications using different techniques and physically-based shaders. In this chapter, firstly we will examine the different techniques of lighting that are often used in game development and production stages. Secondly, this chapter will describe global illumination in Unity 5. At the end of the chapter, the reader will optimize a shader code.

The topics that will be covered in the chapter are as follows:

  • Physically-based shaders
  • Global illumination
  • Practicing in shader optimization
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