Summary
In this chapter, we looked at how to install the Android SDK on Windows and Mac OS X. We also covered the various Unity settings before making the first build. After that, we looked at the APK expansion files in Unity for Android devices. Then, we talked about the build settings for Android. We created a very simple and small game build for Android platforms. At the end of the chapter, we considered step-by-step key points and the difference between the Unity Pro and Unity Basic licenses.
The next chapter has many more interesting details about the Android platform. You will learn how to create plugins within Unity for the Android platform. You will also find out how to make anti-piracy checks, detect screen orientation, handle vibration support, determine device generation, and many more useful things. Let's move on!