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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – scripting the character


Let's do exactly that! We'll create a new Script, and use what we already know about following the mouse, to snap the player character to our mouse movement. Then we'll tell the character which animation cycle to use when he's moving around.

  1. Create a new JavaScript. Rename it Character. If you're keeping your project tidy, consider creating a new folder called Scripts and dropping your new script into it.

  2. Open the script and type in this code beneath the #pragma strict line:

    var lastX:float; // this will store the last position of the character
    var isMoving:boolean = false; //flags whether or not the player is in motion
    function Start()
    {
       animation.Stop();  // this stops Unity from playing the character's default animation.
    }
    
    function Update()
    {
       transform.position.x = (Input.mousePosition.x)/20;
    }
    

    So far, all this should look very familiar. We're using the same type of commands we used with the keep-up game to make the GameObject follow the...

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