Time for action – poke those particles
Adjust the dials on your Particle System to match these values:
Top Section:
Start Lifetime: 0.1
Start Speed: 10
Start Size: 0.3
Emission:
Rate: 50
Shape:
Shape: HemiSphere
Keep all other settings in these sections at their default.
Start Lifetime, the first value we tweaked, determines when the particles "die", or disappear from the player's view. Sparks shooting out of a hissing fuse don't last very long, so we've turned this value down quite a bit.
Start Speed is obviously-named. This value determines how fast the particles initially shoot out of our emitter.
Start Size controls how large the particle images are. Toning this value down makes the system look more sparky.
Under Emission, the Rate value controls the number of particles the emitter releases over time. Increasing this value gives us more particles, and a busier system.
Under Shape, selecting HemiSphere instead of the default Cone makes the particles shoot out more believably (or, if...