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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – create a button UI control


We're going to add a button to the title screen through code, using Unity's built-in OnGUI function:

  1. Double-click on the TitleGUI script, or switch over to the script editor if it's already open.

  2. We won't need the Update function any longer. Instead, we'll be using the built-in OnGUI function. Change the word Update to OnGUI:

    var customSkin:GUISkin;
    function OnGUI() {
    }
  3. Add a chunk of code that creates a button inside the OnGUI function:

    var customSkin:GUISkin;
    function OnGUI() {
      if(GUI.Button(Rect(0,0,100,50),"Play Game"))
      {
        print("You clicked me!");
      }
    }
  4. Save the script and press the Unity Play button to test your game.

A button labeled Play Game appears at the top-left of the screen. When you click on it, the message You clicked me! appears in the status bar at the bottom of the Unity interface. It will also appear in the Console window if you have it open.

Great! With a very tiny bit of code, we have a working, labeled button up on the screen...

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