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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Free development tools


There are a number of great development tools that integrate well with Unity 3D, like 3D Studio Max and Maya. However, many of these programs can cost thousands of dollars (like 3D Studio Max and Maya). Here are some links to free tools that may help you to develop your games:

Graphics

Blender: A 3D modeling and animation program with its own built-in game engine. Blender has a steep, often infuriating learning curve, but if you buy a book you'll be fine:

http://www.blender.org/download/

GIMP: A 2D photo manipulation program, somewhat like Photoshop:

http://www.gimp.org/downloads/

Paint.NET: Another 2D photo manipulation program, with perhaps a simpler interface than GIMP:

http://www.getpaint.net/

Sound

BFXR: For lo-fi sound effects creation. The sounds in this book were created with SFXR, its precursor:

http://www.bfxr.net

Audacity: For audio editing and processing:

http://audacity.sourceforge.net/

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