Time for action – bombs away!
Let's cut right to the chase here: big round cartoon bombs are great. Real-life bombs aren't quite as much fun, so let's keep it cartoony. We'll set up our cartoon bomb model and add a special effect called a Particle System to make it look as though the fuse is lit.
In the Project panel, open the Models folder by clicking on the gray arrow to expand it.
Drag the bomb model into the Scene view.
In the Inspector panel, change the bomb's Transform Position values to 0, 0, 0 on the X, Y, and Z axes to place the bomb at the origin of your 3D world. You can also click on the gray gear icon and choose Reset Position from the dropdown.
Hover your mouse over the Scene view and press the F key. This places focus on the bomb, which zooms into view.
Navigate to GameObject | Create Other | Particle System.
In the Inspector panel, change the X, Y, Z position values of Particle System to
0
,3
,0
. This places Particle System at the tip of the fuse.In the Hierarchy panel, rename...