Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – you spin me right round


Let's correct that little issue of the nurse careening sideways and backwards through the hallway by adding rotation values for the runner GameObject, to make her face the proper direction.

  1. In the Animation window, go to frame 100. This is 20 frames before our second keyframe.

  2. Click on the little button with the white diamond and plus symbol—the "add keyframe" button—to tell Unity to remember the runner's position/rotation/scale on this frame.

  3. Go to frame 120.

  4. Enter a Rotation.y value of -90 to face the camera down the next hallway.

  5. Move the runner down the second hallway just a bit, maybe to Position.x 6.0, to make the motion slightly less robotic.

  6. Go to frame 220 and add a new keyframe.

  7. On frame 240, rotate the runner to Rotation.y:-180 to aim it down the third hallway.

  8. Keep repeating these steps through the rest of the animation. Set a keyframe 20 frames before the existing one, and then move to the corner keyframe and set the Y rotation. Use -270 and...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image