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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – deploy your game


You may be wondering why the section on deploying your game has been squeezed into a tiny section at the very end of the book. That's because Unity makes it so darned simple to package up your game, that we don't need any more space. Here's how to do it:

  1. In the menu, navigate to File | Build Settings....

  2. We need to add the Scenes to this list that we want bundled into our game file. The first Scene we add to the list will be the first one Unity displays to our player, so that's where our preloader or title screen should normally go.

    Because we have only one Scene in this game so far, click on the Add Current button to pop it into the list. In games with multiple Scenes, you can simply click-and-drag those Scenes into the list to add them to the build. Be sure to choose Web Player as your deployment preference if you'd like a file that can be played in a browser.

  3. Click on the Build And Run button.

  4. Unity asks where you want to save the .unity3d game file. Choose...

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