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Unity 3D Game Development

You're reading from  Unity 3D Game Development

Product type Book
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Pages 370 pages
Edition 1st Edition
Languages
Concepts
Authors (4):
Anthony Davis Anthony Davis
Profile icon Anthony Davis
Travis Baptiste Travis Baptiste
Profile icon Travis Baptiste
Russell Craig Russell Craig
Profile icon Russell Craig
Ryan Stunkel Ryan Stunkel
Profile icon Ryan Stunkel
View More author details
Toc

Telekinesis and physics interaction

For our game’s first puzzle, we focused heavily on making the environment narrative the key interest point. From the moment you walk into the first room, your vision will be placed on the back door, which houses the puzzle’s solution. In the final puzzle, we need to force the player to use more brainpower on figuring out the puzzle instead of finding the answers around them. To do this, we decided to give the player the power of telekinesis that Myvari, our character, realizes she has had within her the whole time. We have three steps to get the player to this point of understanding.

Rocks Falling

Telekinesis hasn’t been seen in this game in any form yet. Some magic came from her necklace, but we need to provide some information to tell the player that she has something in her. A cinematic works well for this. We need to design the interaction.

Design

After finishing the first door puzzle, you encounter a large...

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