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Unity 3D Game Development

You're reading from  Unity 3D Game Development

Product type Book
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Pages 370 pages
Edition 1st Edition
Languages
Concepts
Authors (4):
Anthony Davis Anthony Davis
Profile icon Anthony Davis
Travis Baptiste Travis Baptiste
Profile icon Travis Baptiste
Russell Craig Russell Craig
Profile icon Russell Craig
Ryan Stunkel Ryan Stunkel
Profile icon Ryan Stunkel
View More author details
Toc

Character controllers

Now that we have put together a character design, model, and rig, we need to set up a controller to have them react to inputs. There are two general methods for character controllers. The built-in character controller that Unity provides will allow you to have a character walk around, up stairs, and easily build in further functions of interaction, but it has its limits. The largest limitation is that it is not used as a physics object. If you need your character to get pushed around by physics, there is a second option available. The second option is using a Rigidbody and collision capsule with a character script using these as restrictions to the physics engine. Just as you may have come to expect by now, to choose the correct option here we need to ask questions! The following are some examples:

  • What are the primary mechanics?
  • Do I need physics for movements?
  • How many other limitations will there be for my character?

After some...

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