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Unity 3D Game Development

You're reading from  Unity 3D Game Development

Product type Book
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Pages 370 pages
Edition 1st Edition
Languages
Concepts
Authors (4):
Anthony Davis Anthony Davis
Profile icon Anthony Davis
Travis Baptiste Travis Baptiste
Profile icon Travis Baptiste
Russell Craig Russell Craig
Profile icon Russell Craig
Ryan Stunkel Ryan Stunkel
Profile icon Ryan Stunkel
View More author details
Toc

Lighting

We’ve decided to put lighting in the finishing touches, but this could have had its own book. This is one of those topics that are a massive rabbit hole. We wanted to go over some basics of lighting here and the reason why it’s important to pay attention to lighting, as well as highlighting a few polishing tools and how to use lighting in Unity.

First, we need to explain that lighting is an art. The purpose of lighting includes defining 3D form, providing mood, and designing methods for gameplay. After we go through a few design thoughts on lighting, we will take a tour of the Unity mixed lighting, lightmaps, reflection, and light probes.

3D form

Without lighting, a 3D form is flat. In fact, we use unlit shaders for most effects. One reason is that we don’t need to add shadowing and lighting for small shiny effects that will only be on screen for a short time. They are flat and don’t need lighting to help define them; their texture...

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