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Unity 3D Game Development

You're reading from  Unity 3D Game Development

Product type Book
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Pages 370 pages
Edition 1st Edition
Languages
Concepts
Authors (4):
Anthony Davis Anthony Davis
Profile icon Anthony Davis
Travis Baptiste Travis Baptiste
Profile icon Travis Baptiste
Russell Craig Russell Craig
Profile icon Russell Craig
Ryan Stunkel Ryan Stunkel
Profile icon Ryan Stunkel
View More author details
Toc

Our project’s sound design and implementation

We find that the best way to learn is to jump in headfirst and start understanding how things work. This process is relatively simple now that we’ve gone over the Unity engine.

Getting our first sound to play

To start off, let’s get some audio files into our project. We’ll start by creating a folder called Audio in Unity, and then dragging our Assets/Sounds/TestTone.wav file into it.

Now that we have our audio in the folder, let’s create an empty GameObject in the scene right by our player. We’re going to begin by placing an object in the scene next to our character. For now, let’s call this GameObject Sound Emitter.

As it stands, this GameObject won’t do anything. So, let’s click and drag our audio from its Unity folder directly into our Sound Emitter GameObject’s inspector.

This will automatically create an Audio Source component on the GameObject...

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