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Unity 3D Game Development

You're reading from  Unity 3D Game Development

Product type Book
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Pages 370 pages
Edition 1st Edition
Languages
Concepts
Authors (4):
Anthony Davis Anthony Davis
Profile icon Anthony Davis
Travis Baptiste Travis Baptiste
Profile icon Travis Baptiste
Russell Craig Russell Craig
Profile icon Russell Craig
Ryan Stunkel Ryan Stunkel
Profile icon Ryan Stunkel
View More author details
Toc

Essential Unity concepts

In the first section, we already went over some Unity concepts. We will go over them in a bit more detail here as you’ve read previously where several of these might be used. Unity houses a very modular focus on the items that are housed within the game development environment.

Assets

Unity treats every file as an asset; everything including a 3D model, a texture file, a sprite, a particle system, and so on. In your project, you will have an Assets folder as the base folder to house all of your project items. These could be textures, 3D models, particle systems, materials, shaders, animations, sprites, and the list goes on. As we add more to our project, the Assets folder should be organized and ready to grow. It is strongly recommended to keep your folder structure organized so that you or your team aren’t wasting time trying to find that one texture item that was left in a random folder by accident.

Scenes

A scene houses all...

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