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Unity 2022 by Example

You're reading from  Unity 2022 by Example

Product type Book
Published in Jun 2024
Publisher Packt
ISBN-13 9781803234595
Pages 596 pages
Edition 1st Edition
Languages
Author (1):
Scott H. Cameron Scott H. Cameron
Profile icon Scott H. Cameron
Toc

Table of Contents (23) Chapters close

Preface 1. Part 1: Introduction to Unity
2. Chapter 1: Foundational Knowledge of Unity 2022 3. Part 2: 2D Game Design
4. Chapter 2: Creating a 2D Collection Game 5. Chapter 3: Completing the Collection Game 6. Part 3: 2D Game Design Continued
7. Chapter 4: Creating a 2D Adventure Game 8. Chapter 5: Continuing the Adventure Game 9. Chapter 6: Introduction to Object Pooling in Unity 2022 10. Chapter 7: Polishing the Player’s Actions and Enemy Behavior 11. Chapter 8: Extending the Adventure Game 12. Chapter 9: Completing the Adventure Game 13. Part 4: 3D Game Design
14. Chapter 10: Creating a 3D First Person Shooter (FPS) 15. Chapter 11: Continuing the FPS Game 16. Chapter 12: Enhancing the FPS Game with Audio 17. Part 5: Enhancing and Finishing Games
18. Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents 19. Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit 20. Chapter 15: Finishing Games with Commercial Viability 21. Index 22. Other Books You May Enjoy

Adding audio using the Audio Mixer

In any interactive experience, sound is pivotal in enveloping the player in the game world. This section will introduce different ways to play audio using Unity’s audio tooling. You’ll learn how to elevate your game’s audio experience by effectively utilizing music, both 2D and 3D SFX, ambient noise, and reverb zones.

Let’s get started by defining what sound design is.

Sound design 101 for games

Good sound design can significantly enhance the player’s experience and immersion in the game. Play your favorite game but turn off the sound, and you’ll see quite quickly that the experience is not the same!

Several audio concepts come together to form the foundation of sound design in creating the atmosphere for an immersive world. While I’ll be introducing sound design components, just know it’s more art than technical in bringing all the concepts together – this is the job of a...

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