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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Techniques to make shaders more efficient

What is a cheap shader? When you're asked the question for the first time, it might be a little tough to answer since many elements go into making a more efficient shader. It could be the amount of memory that's used up by your variables. It could be the number of textures the shader is using. It could also be that our shader is working fine, but we can produce the same visual effect with half the amount of data by reducing the amount of code we are using or the data we are creating. We are going to explore a few of these techniques in this recipe. We will show how they can be combined to make your shader fast and efficient while still producing the high-quality visuals everyone expects from games today, whether on a mobile or PC.

Getting ready

To get started, we need to gather a few resources. So, let's perform the following tasks:

  1. Create a new scene and fill it with a simple sphere object and a single directional...
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