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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Using grab passes to draw behind objects

In the Adding transparency to PBR recipe of Chapter 6, Physically Based Rendering, we learned how a material can be made transparent. Even if a transparent material can draw over a scene, it cannot change what has been drawn underneath it. This means that those Transparent Shaders cannot create distortions such as the ones typically seen in glass or water. To simulate them, we need to introduce another technique known as grab pass. This allows us to access what has been drawn on-screen so far so that a shader can use it (or alter it) with no restrictions. To learn how to use grab passes, we will create a material that grabs what's rendered behind it and draws it again on the screen. It's a shader that, paradoxically, performs several operations to show no changes at all.

Getting ready

For this recipe, you will need to do the following:

  1. Create a shader (GrabShader) that we will initialize later.
  2. Create a material ...
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