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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Implementing a volumetric explosion

The art of game development is a clever trade-off between realism and efficiency. This is particularly true for explosions; they are at the heart of many games, yet the physics behind them is often beyond the computational power of modern machines. Explosions are, essentially, nothing more than very hot balls of gas; hence, the only way to correctly simulate them is by integrating a fluid simulation into your game. As you can imagine, this is unfeasible for a runtime application, and many games simulate them simply with particles. When an object explodes, it is common to simply instantiate fire, smoke, and debris particles so that together they can achieve believable results. This approach, unfortunately, is not very realistic and is easy to spot. There is an intermediate technique that can be used to achieve a much more realistic effect: volumetric explosions. The idea behind this concept is that explosions are not treated like a bunch of particles...

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