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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Animating vertices in a Surface Shader

Now we know how to access data on a per-vertex basis, let's expand our knowledge set to include other types of data and the position of a vertex.

Using a vertex function, we can access the position of each vertex in a mesh. This allows us to actually modify each individual vertex while the shader does the processing.

In this recipe, we will create a shader that will allow us to modify the positions of each vertex on a mesh with a sine wave. This technique can be used to create animations for objects such as flags or waves on an ocean.

Getting ready

Let's gather our assets together so that we can create the code for our Vertex Shader. Follow these steps:

  1. Create a new scene and place a plane mesh in the center of the scene (GameObject | 3D Object | Plane).

    The Plane object created may seem to be a single quad but, in fact, has 121 verts that we are going to be moving. Using a quad would provide unexpected results....

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