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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Baking lights into your scene

Rendering lighting is a very expensive process. Even with state-of-the-art GPUs, accurately calculating the light transport (which is how light bounces between surfaces) can take hours. To make this process feasible for games, real-time rendering is essential. Modern engines compromise between realism and efficiency; most of the computation is done beforehand in a process called light baking. This recipe will explain how light baking works and how you can get the most out of it.

Getting ready

Light baking requires you to have a scene ready. It should contain geometries and, obviously, lights. For this recipe, we will rely on Unity's standard features so that there is no need to create additional shaders or materials. We will be reusing the map that we used in Chapter 1, Post Processing Stack. For better control, you might want to access the Lighting window. If you don't see it, select Window | Rendering | Lighting from the menu and dock...

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