Chapter 4: Working with Texture Mapping
Textures can bring our shaders to life very quickly in terms of achieving very realistic effects. In this chapter, we will see how you can use textures to animate and blend, and how to use C# code to modify properties at runtime to manipulate what a shader does.
In this chapter, we will cover the following topics:
- Adding a texture to a shader
- Scrolling textures by modifying UV values
- Creating a transparent material
- Packing and blending textures
- Creating a circle around your terrain