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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Implementing a glowing highlight system

To start off, let's look at a real-world example of a shader we could potentially use. When playing certain kinds of games, you may notice that, when the player faces an object they can interact with, the object may glow, such as in Dontnod Entertainment's Life is Strange, The Fullbright Company's Gone Home, and even in recent mobile games such as Jam City's Harry Potter: Hogwarts Mystery. This is something that we can easily do in Shader Graph, which will also allow us to see a non-trivial example of Shader Graph being used.

Getting ready

Ensure that you have created a project using one of the scriptable render pipelines mentioned in the Creating a URP-based Shader Graph project recipe in Chapter 13, Shader Graph – 2D. For the purposes of this chapter, we will be using the HDRP, so you can select High Definition RP/3D Sample Scene (HDRP) instead of the URP options when creating the new project.

Note

In...

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