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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Exposing properties to the Inspector via Shader Graph

It is great to be able to create graphs and set up their properties using the Graph editor, but sometimes it is nice to use the same shader with a simple tweak in the same manner that we've used with the previous shaders we've created. To do this, we can make use of the Blackboard.

Getting ready

Ensure that you have created the SimpleGraph shader in the previous recipe. Afterward, complete the following steps:

  1. From the Project tab, select the SimpleGraph shader and duplicate it by pressing Ctrl + D. Once duplicated, name the newly created shader ExposePropertyGraph.
  2. Next, create a new material (ExposePropertyMat) and set the shader it uses to the Shader Graphs/ExposePropertyGraph selection.
  3. Assign the material to the sphere in our scene:

Figure 13.15 – Setup for this recipe

The project should look the same as what we had in the previous recipe since we are using...

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