Using Unity's built-in CgInclude files
Our first step in writing our own CgInclude
files is to understand what Unity already provides us with for shaders. When writing Surface Shaders, there is a lot happening under the hood, which makes the process of writing them so efficient. We can see this code in the included CgInclude
files found in the directory that you installed Unity in at Editor | Data | CGIncludes. All the files contained within this folder do their part to render our objects with our shaders on the screen. Some of these files take care of shadows and lighting, some take care of helper functions, and some manage platform dependencies. Without them, our shader-writing experience would be much more laborious.
Note
You can find a list of the information on built-in files that Unity has provided us with at the following link: http://docs.unity3d.com/Documentation/Components/SL-BuiltinIncludes.html.
Let's begin the process of understanding these built-in...