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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Chapter 12: Advanced Shading Techniques

This chapter covers some advanced shader techniques that you can use for your game. You should remember that many of the most eye-catching effects that you see in games are made by testing the limits of what shaders can do. This book provides you with the technical foundations to modify and create shaders, but you are strongly encouraged to play and experiment with them as much as you can. Making a good game is not a quest for photorealism; you should not approach shaders with the intention of replicating reality because this is unlikely to happen. Instead, you should try to use shaders as a tool to make your game truly unique. With the knowledge of this chapter, you will be able to create the materials that you want.

In this chapter, you will learn about the following:

  • Using Unity's built-in CgInclude files
  • Making your shader work in a modular way with CgInclude
  • Implementing a Fur Shader
  • Implementing Heatmaps with...
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