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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Using brightness, saturation, and contrast with screen effects

Now that we have our screen effects system up and running, we can explore how to create more involved pixel operations to perform some of the more common screen effects found in games today.

Using a screen effect to adjust the overall final colors of your game is crucial in giving artists global control over the final look of the game. Techniques such as color-adjustment sliders allow users to adjust the intensity of the reds, blues, and greens of the final rendered game. This concept is also used with techniques such as putting a certain tone of color over the whole screen, as seen in something such as a sepia film effect.

For this particular recipe, we are going to cover some of the more core color-adjustment operations we can perform on an image. These are brightness, saturation, and contrast. Learning how to code these color adjustments gives us a nice base from which we can learn the art of screen effects.

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