Setting the mood with color grading
One of the best ways to easily change the mood of a scene is by changing the colors a scene uses. One of the best examples of this can be seen in the Matrix series of films, where the real world is always blue-tinted, while the computer-generated world is always tinted green. We can emulate this in our games by using color grading:
Getting ready
Make sure you have completed the Installing the Post Processing Stack recipe before starting this one.
How to do it...
To add color grading, follow these steps:
- First, we must create a new Post-processing Profile by right-clicking within the
Assets
folder in the Project window and then selecting Create | Post-processing Profile. Once selected, we can rename the item. Go ahead and set it toColorProfile
. - Select the
Post-process Volume
object in the Hierarchy window and, from the Inspector window, go to...