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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Setting the mood with color grading

One of the best ways to easily change the mood of a scene is by changing the colors a scene uses. One of the best examples of this can be seen in the Matrix series of films, where the real world is always blue-tinted, while the computer-generated world is always tinted green. We can emulate this in our games by using color grading:

Figure 1.31 – The final result of using color grading

Getting ready

Make sure you have completed the Installing the Post Processing Stack recipe before starting this one.

How to do it...

To add color grading, follow these steps:

  1. First, we must create a new Post-processing Profile by right-clicking within the Assets folder in the Project window and then selecting Create | Post-processing Profile. Once selected, we can rename the item. Go ahead and set it to ColorProfile.
  2. Select the Post-process Volume object in the Hierarchy window and, from the Inspector window, go to...
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