This recipe illustrated the basic steps you must follow to set up a VR project. First, you added the appropriate module (Android) to your Unity editor. Then, you downloaded the appropriate project template (VR). The target device group (Oculus) was selected in the XR Plug-in Management settings, and a particular device (in my case, Quest) was provided. With that, you've made all the foundational preparations to actually create and run VR projects with Unity.




















































